Virtual Reality, AR & Mixed Reality
‘Pearl Quest’ Dark Rides
Post Production: Framestore Role: Senior Matte Painter / Environment Generalist
Info: Pearl Quest is an immersive theme park ride that forms part of an expansive retail and entertainment hub in Qingdao in China, one of three parks within a new complex in the city.
I was responsible for creating several large 360 degree Matte Paintings and Environments that are featured throughout this ambitious fully CG project
Kubrick / Realtime Rendering
Director: Gerard Dunleavy Software & Hardware: Marmoset Engine with Oculus VR
Info: A realtime rendering proof of concept to test cinematic workflows using game engines. A very rapid and powerful way to visualise complex scenes and useful for VFX pre-production.
Scarecrow
Director: Gerard Dunleavy Software & Hardware: Marmoset Engine with Oculus VR
Info: A realtime rendering proof of concept to test cinematic workflows using game engines
Rover Seven
Navigate 360 VR images with your mouse or touchscreen.
Info: An experimental project focused on testing a 360 workflow that I had developed for rapid VR design. My goal was to create a pipeline that was render agnostic and fast, I created scripts and a camera rig that worked in any software.
Four Brothers

VR Storytelling Project: “They crept closer, not knowing what awaited them but certain in the knowledge that whatever they found, would transform the four brothers forever.”
Stanford Torus
Xeno Sighting
Navigate 360 VR images with your mouse or touchscreen.
Xeno Sighting was one of the first VR projects I created way back in 2013. It was a great learning experience and opened up the potential possibilities of this new medium.